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- on exitFrame
- if the mouseCast = 2 then
- go(3)
- end if
- if rollOver(20) then
- set the visible of sprite 20 to 1
- else
- set the visible of sprite 20 to 0
- end if
- if rollOver(21) then
- set the visible of sprite 21 to 1
- else
- set the visible of sprite 21 to 0
- end if
- if rollOver(22) then
- set the visible of sprite 22 to 1
- else
- set the visible of sprite 22 to 0
- end if
- go(the frame)
- end
-